The following is the abstract for my CECS 5300 final project – a research paper. The full title is “Developing Effective Problem-Solving Strategies and Enhancing Creativity in Elementary School Students through Gaming.” If you are interested in reading my final product, please contact me.
The proliferation of computer and video games in our society led to their study for educational merit. Problem-solving and creativity are two important goals of education that can be honed through gaming. The goal of this paper is to explore the research on problem-solving and creativity in gaming and present three arguments about how they help elementary students develop problem-solving skills and enhance creativity. Play is a child’s natural interaction with the world and a powerful learning tool; games are just another way for children to interact with their world, learning while playing. Games can be programmed to reflect what students will experience in the real-world allowing students to produce a plethora of products using problem-solving and creativity as they will in their professions after school. Standardized testing is not a true reflection of students’ abilities and does not allow students to express themselves creatively. Games can indicate problem-solving and creativity more accurately than standardized testing.